Indie Dev Radar

2026-11-11 · 2

7.5 · Recommended Policy · MobileGamer.biz · AI: DeepSeek 7.5 ✓

"Unworkable, unjustified and disproportionate": trade bodies slam the EU's Digital Fairness Act

A leaked draft of the EU's Digital Fairness Act would ban selling loot boxes, pay-to-win mechanics and paid virtual currencies to minors, and require parental approval for "pay-to-progress" and other compulsion-driving features. European games trade bodies Video Games Europe and EGDF jointly rejected the proposal as "unworkable, unjustified and disproportionate," warning it would damage the European games industry, and called for reassessment. The proposal now goes to the European Parliament and Council.
What this means for indie developers:If your game targets Europe or minors, start assessing loot box, virtual currency and pay-to-progress designs and track the bill's progress.
7.5 · Recommended Growth · RevenueCat Blog · AI: DeepSeek 7.5 ✓

Flo gets 40% of its subscriptions more than six months after install, and wants to keep it that way

Mike Charniatsou of Flo explains on the Sub Club podcast that Flo keeps core cycle tracking free and converts users later, when they move into trying to conceive, pregnancy or perimenopause, so 40% of subscriptions happen six months or more after install. He argues that paywall conversion is not a monetization strategy and suggests auditing at year end whether reported experiment uplifts actually showed up in business growth.
What this means for indie developers:Treat subscription conversion as a lifecycle, and judge paywall experiments by long-term retention and refunds rather than day-one conversion.